PHYSICAL: Strength 2, Dexterity 3, Stamina
SOCIAL: Charisma 3, Manipulation 3, Appearance 4
3, Intelligence 4, Wits 4
4, Brawl 1, Dodge 3, Empathy 4, Expression 4, Intimidation 1, Subterfuge 3,
telling 5, Grace 3, Scan 4, Seduction 4.
SKILLS: Ettiquette 2, Firearms
2, Melee 4, Performance 4, Drive 3, Stealth 4
4, Forgery 3, Ride 4,
KNOWLEDGE: Investigation 3, Laws 1, Linguistic
3, Occult 4, Politics 1,
Roman Lore:4, Camarilla Lore 3, Clan Lore:3, Faery Lore 3
(10) (28 freebies
7pts each dot)
DISCIPLINES: Auspex 4, Fortitude 3, Chimestry 4, Presence 2,
(12) (16 freebies)
BACKGROUND: Generation 5, Age 1, (-20
freebies adds 50 freebies)
Arcane 4, Allies 1, Contacts 2, Resources 3, Herd
2, Status 1, Influence 1
(7) (10 freebies)
VIRTUES: Conscious 4, Self
-Control 5, Courage 5
MORALITY/HUMANITY: 7 ( Conscience +SelfControl -
Generation +2 freebies =7 )
MERITS: Iron Will 3, Sanctity 2, Hidden Diablerie
3, Pharmulo 3, Ambidextrous 1
FLAWS: Matricide/Patricide 4
WP: 8 BLOOD POOL: 14.
The gift that all identical twins share transended
the embrace, the girls have their own twin speak, know where each other are, know
what the other one is thinking. (Wits+ Empathy)
Double Blood Bond: The
Twins are blood bonded to one another.
Merits and Flaws:
Iron Will (+3) When you
are determined and your mind is set, nothing can thwart you from your goals. When
you are affected by a Dominate power, you may spend a point of Willpower to shake
off the effects. In addition, you receive three extra dice to resist the effects
of any mind-altering magic, spell or Thaumaturgy path. This Merit does not affect
Presence or other powers dealing with the emotions.
(+2) This Merit is sometimes called the halo effect; everyone considers
you pure and innocent, though not necessarily naïve. You have a saint-like
quality that is hard to pinpoint but cannot be denied. You are trusted, even if
you are not trustworthy. At the Storyteller's discretion, you tend to receive
lesser punishments for wrongdoing, and you are liked by most.
(+3) You are embraced from within the Rom from one of the families of power
(see A World of Darkness: Gypsies). Because of your heritage, you may be able
to regain Blood Affinities by feeding on Rom and may begin with Abilities or Backgrounds
available only to Gypsy characters. In addition, phralmulo characters need not
pick a specific crime as their weakness; the phralmulo show a general (but compulsive)
contempt and disregard for all the laws of the gaje. Note: Without this Merit,
a Ravnos player is assumed to be Georgio.
(+3) The telltale black streaks of diablerie do not manifest in your aura
after a span of time.
Now to a kind word to those reading this cs out of curiousity...
this has to be learned in game. It will take a few months to discover. This was
Rp-d. Please discuss this OOC with the muns of Katarina and Tatyanna before using
All is not as it seems. (o= Is it ever?
(-4) You have committed diablerie upon your own sire. If this information
becomes known among other elder vampires you will be shunned, or perhaps even
put to the sun. You are most certainly an easy- target for blackmail, and you
must always be alert to the signs of other Kindred searching for information about
your sire and his untimely demise (or "disappearance")