Sister History



New Orleans


Everything you always wanted to know about Independanta, well, Almost Everytthing.DISCLAIMER
Website Created: 30 June 2008 Updated : 16 October 2008

You’d rather have wine than gin
Only the finest by your skin
Always running after time - catching
You’re fancy with rhyme
Slipping away with your gypsy band
Hot on your music and playing a winning hand
He was standing in the line,
thinking how you
Moved his mind
Feeling like he held you in his hand
~Little Queen~

CLAN: Ravnos
SIRE: Unnknown
SECT: Independant
NATURE: Architect
DEMEANOR: Visionary

DATE OF BIRTH: June 21, 1906
DATE OF DEATH: December 20, 1922
APPARENT AGE: Late teens early 20s
NATIONALITY: Romani/Daritime
RACE: Kindred

GENDER: Female
WT: 135
HT: 5'10''
EYES: Dark Amber
HAIR: Black

APPEARANCE: Identical twin- 16 -20 years lissom breathtakingly beautiful with seemingly sweet dispositions -almost everyone trusts them and often tell them their secrets. Most times the girls keep their own counsel and wisely do not share the secrets of others. The grand seduction is a game both the girls play. Taty wears a small silver locket, it is very old. This is how you can tell them apart. One of the treasures of Baba Rosemerta.

Tatyanna loves her heritage and dresses the part. -up the street comes Taty, her black lace skirt swirling around her ankles, silver bells jingled on a chain around her ankle, she wore a crimson bustier, that let a bit of her tummy show, a silver chain with moonstones circled it, a time worn silver locket hung from her long graceful neck.

CONCEPT: Gypsy. Concierge for a large Casino Resort or Hotel. Works with her sister in a new age shop when not at the Casino telling fortunes. Even among her people she is known only as Tatyanna. Guardian of Kooseren.
NOTE: We both know the Elements and Gypsy Magic do not effect our characters unless they drink Gypsy blood. They do however give more spice to our characters.
Highlighted Abilities = Secondary Ablities
Secondary Abilities Cost: I/2 point at Creation 1 freebie point after.
Use Ability or Secondary Ability, but not both.
Secondaries do not add extra points to the dice pool.

Morality/Humanity= (Conscious + Self-Control)- Age.
Will Power total of courage dotss+ freebies. WP cannot exceed 10
Total Points= 92.5

(5/7/10)(Freebies: 0/0/0)

PHYSICAL: Strength 2, Dexterity 3, Stamina 2
SOCIAL: Charisma 3, Manipulation 3, Appearance 4
MENTAL: Perception 3, Intelligence 4, Wits 4

(20/12/8) (06/14/05/06.5)

TALENTS: Alert 4, Brawl 1, Dodge 3, Empathy 4, Expression 4, Intimidation 1, Subterfuge 3,
Fortune telling 5, Grace 3, Scan 4, Seduction 4.
SKILLS: Ettiquette 2, Firearms 2, Melee 4, Performance 4, Drive 3, Stealth 4
Archery 4, Forgery 3, Ride 4,
KNOWLEDGE: Investigation 3, Laws 1, Linguistic 3, Occult 4, Politics 1,
Astrology 3
LORES: Roman Lore:4, Camarilla Lore 3, Clan Lore:3, Faery Lore 3

(10) (28 freebies 7pts each dot)
DISCIPLINES: Auspex 4, Fortitude 3, Chimestry 4, Presence 2, Celerity 1
(12) (16 freebies)

BACKGROUND: Generation 5, Age 1, (-20 freebies adds 50 freebies)
Arcane 4, Allies 1, Contacts 2, Resources 3, Herd 2, Status 1, Influence 1
(7) (10 freebies)

VIRTUES: Conscious 4, Self -Control 5, Courage 5

MORALITY/HUMANITY: 7 ( Conscience +SelfControl - Generation +2 freebies =7 )

MERITS: Iron Will 3, Sanctity 2, Hidden Diablerie 3, Pharmulo 3, Ambidextrous 1
FLAWS: Matricide/Patricide 4


The gift that all identical twins share transended the embrace, the girls have their own twin speak, know where each other are, know what the other one is thinking. (Wits+ Empathy)

Double Blood Bond: The Twins are blood bonded to one another.

Explantion of Merits and Flaws:

Iron Will (+3) When you are determined and your mind is set, nothing can thwart you from your goals. When you are affected by a Dominate power, you may spend a point of Willpower to shake off the effects. In addition, you receive three extra dice to resist the effects of any mind-altering magic, spell or Thaumaturgy path. This Merit does not affect Presence or other powers dealing with the emotions.

Sanctity (+2) This Merit is sometimes called the halo effect; everyone considers you pure and innocent, though not necessarily naïve. You have a saint-like quality that is hard to pinpoint but cannot be denied. You are trusted, even if you are not trustworthy. At the Storyteller's discretion, you tend to receive lesser punishments for wrongdoing, and you are liked by most.

Phralmulo (+3)
You are embraced from within the Rom from one of the families of power (see A World of Darkness: Gypsies). Because of your heritage, you may be able to regain Blood Affinities by feeding on Rom and may begin with Abilities or Backgrounds available only to Gypsy characters. In addition, phralmulo characters need not pick a specific crime as their weakness; the phralmulo show a general (but compulsive) contempt and disregard for all the laws of the gaje. Note: Without this Merit, a Ravnos player is assumed to be Georgio.

Hidden Diablerie (+3) The telltale black streaks of diablerie do not manifest in your aura after a span of time.
Now to a kind word to those reading this cs out of curiousity... this has to be learned in game. It will take a few months to discover. This was Rp-d. Please discuss this OOC with the muns of Katarina and Tatyanna before using it..
All is not as it seems. (o= Is it ever?

Matricide/Patricide (-4) You have committed diablerie upon your own sire. If this information becomes known among other elder vampires you will be shunned, or perhaps even put to the sun. You are most certainly an easy- target for blackmail, and you must always be alert to the signs of other Kindred searching for information about your sire and his untimely demise (or "disappearance")