rules



Fourth and Fifth Generation - 1000 years old +

Attributes: 12/8/6
1 dot free per attribute.
Abilities: 24/12/7
Secondary Abilites: 10/5/5
Cost 1/2 point at Creation.
After Creation Cost is 1 Xp
Backgrounds: 20
Generation must be purchased @ 4points per dot
to purchase Age.
Resources: Capped at 8
Virtues: 8
1 free dot in Conscience, Self-Control and Courage.
Humanity/Path:
-Humanity equals self-control plus conscience
-Under four is not allowed
-Humanity Paths from Vampire The Dark Ages are accepted.
-Please include Book and Page where the Path is found.
Willpower:
Willpower is courage +1
Discplines: 12
-Max 8 disciplines including Thaumaturgy Paths.
-4th Gen: Capped at Level 8.
-Non Clan Disciplines may not exceed the highest Clan Discipline.
-Non-Clan Disciplines require an extensive explanation or story of how your character learned them. Why? Because Clans guard their disciplines. They are not likely to teach their disciplines to a member of a clan that is their rival either.
Merits: 14 points.
Flaws: 7 negative points.
Freebie Points:55
Charlotte  by Kidwyn

 

 


 

 

 

 

 

 

 

 

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Years Active
Add Freebie Points
Subtract Humanity
Points
51-200
+30
-1
201-350
+55
-2
251-500
+75
-3
501-750
+90
-4
750-1000
n/a
n/a

 

Generation
Max Trait
BP
BP/Turn
Fourth
8
50
10
Fifth
8
40
8
Sixth
7
30
6
Seventh
6
20
5
Eight
5
14
3
Ninth
5
14
2

 


Sixth, Seventh and Eighth Generations- 350-999 years dead.
Please refer to the Generation Chart above for the maximum traits your character is allowed.

Attributes: 10/7/5
1 dot free per attribute.
Abilities: 21/9/3
Secondary Abilites: 8/3/3
Cost 1/2 point at Creation.
After Creation Cost is 1 Xp
Backgrounds: 12
Generation must be purchased @ 4points per dot
to purchase Age.
Virtues: 7
1 free dot in Conscience, Self-Control and Courage.
Humanity/Path:
-Humanity equals self-control plus conscience
-Under four is not allowed
-Humanity Paths from Vampire The Dark Ages are accepted.
-Please include Book and Page where the Path is found.
Willpower:
Willpower is courage +1
Discplines: 10
-Max 8 disciplines including Thaumaturgy Paths.
-Non Clan Disciplines may not exceed the highest Clan Discipline.
-Non-Clan Disciplines require an extensive explanation or story of how your character learned them. Why? Because Clans guard their disciplines. They are not likely to teach their disciplines to a member of a clan that is their rival either.
Merits: 14 points.
Flaws: 7 negative points.
Freebie Points: 45

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IBN Created: 31-October-03 Updated: 29 December, 2003