rules


Ninth Generation - 100-349 years dead.

Attributes: 9/6/4
1 dot free per attribute.
Abilities: 18/9/5
Secondary Abilites: 8/3/3
Cost 1/2 point at Creation.
After Creation Cost is 1 Xp
Backgrounds: 7
Generation must be purchased @ 4points per dot
to purchase Age.
Virtues: 10
1 free dot in Conscience, Self-Control and Courage.
Humanity/Path:
-Humanity equals self-control plus conscience
-Under four is not allowed
-Humanity Paths from Vampire The Dark Ages are accepted.
-Please include Book and Page where the Path is found.
Willpower:
Willpower is courage +1
Discplines: 8
-Max 8 disciplines including Thaumaturgy Paths.
-Non Clan Disciplines may not exceed the highest Clan Discipline.
-Non-Clan Disciplines require an extensive explanation or story of how your character learned them. Why? Because Clans guard their disciplines. They are not likely to teach their disciplines to a member of a clan that is their rival either.
Merits: 14 points.
Flaws: 7 negative points.
Freebie Points:35

[Back to Ancients and Elders]


10th Generation -12th -35- 99 years dead.
-No Chylder.
-These characters are for combat only. They are the soldiers of the Ancients and Elders.
If they survive they recieve Xp.

Attributes: 9/6/4
1 dot free per attribute.
Abilities: 18/9/5
Secondary Abilites: 8/3/3
Cost 1/2 point at Creation.
After Creation Cost is 1 Xp
Backgrounds: 7
Generation must be purchased @ 4points per dot
Age Freebies may not be purchased.
Virtues: 10
1 free dot in Conscience, Self-Control and Courage.
Humanity/Path:
-Humanity equals self-control plus conscience
-Under four is not allowed
-Humanity Paths from Vampire The Dark Ages are accepted.
-Please include Book and Page where the Path is found.
Willpower:
Willpower is courage +1
Discplines: 6
-Max 5 disciplines including Thaumaturgy Paths.
-Non Clan Disciplines may not exceed the highest Clan Discipline.
-Non-Clan Disciplines require an extensive explanation or story of how your character learned them. Why? Because Clans guard their disciplines. They are not likely to teach their disciplines to a member of a clan that is their rival either.
Merits: 14 points.
Flaws: 7 negative points.
Freebie Points: 35



 
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IBN Created: 31-October-03 Updated: 29 December, 2003